Crikey. Has it really been over six months since our last update? It has, hasn’t it. Hard to believe that British politics was only in semi-chaos back then. Ah, how time flies when you’re having fun…working all hours, as the saying so nearly goes. You see, we’ve been beavering away on a number of exciting titles that we’re looking forward to telling you about—just as soon as they come out. Happily, it won’t be too long now, so watch this space for a (relative) flurry of exciting posts in the coming months! Until then, play FINAL FANTASY VIII Remastered, which we can now officially confirm we had nothing to do with. (It’s the best one. No it isn’t. Yes it is. It is.)


While it’s definitely too late to wish anyone a happy new year, it is still just about 2019. This provides us with an opportunity to give Paul Hardcastle a long-overdue shout-out, and also to tell you a bit about what we’ve been up to of late.

The year got off to a cracking start with the release of Wargroove, the new title from our friends at Chucklefish. It’s a gloriously charming and fiendishly challenging turn-based strategy game that immediately appealed to both our retro sensibilities and our addictive personalities—which is why we were only too eager to tackle its localisation from English into a stonking nine languages: (deep breath) German, Spanish, French, Italian, Brazilian Portuguese, Russian, Japanese, Simplified Chinese, and Traditional Chinese! It’s the most multi-lingual project we’ve been involved in so far, and from start to finish, it was a magnificent example of global human cooperation and collaboration—like Star Trek.

Given that it seems Wargroove has been hovering around the top of the Steam charts ever since it was released, it’s very likely we’re preaching to the converted here, but it’s really, really great, so be sure to check it out if you haven’t already.

2019 will also see the release of Giga Wrecker Alt., a revamped version of the 2D classic. Working in conjunction with the fine people at Rising Star games, we provided an all-new English localisation, as well as localisations into an array of other languages. The game is coming to consoles for the first time and will also feature all sorts of new and improved features, meaning there’s something to tickle the fancy of even the most experienced Giga Wrecker.

Last but not least, we’re pleased to announce that we provided European language localisation support for the super-duper hotly (and longly) awaited Kingdom Hearts III. It was a real honour for us to be able to play a small part in bringing this charismatic beast into the world, and once again we’re in awe of the amazing work that went into it by all concerned.

Having had a number of other irons in the fire for a while now, we’ll hopefully have a few more exciting announcements to make over the coming months, and we’re really looking forward to telling the world about them once they’re sufficiently...fiery. In other words, watch this space!


There are many moments in a localisation career that can make you feel like crying, not all of them magical, but sometimes you get to shed tears of joy at something you poured untold amounts of love into finally going out into the world. Our latest project is one of them.

On occasions like these, there are so many things to say and people to thank that we could happily ramble on for hours—but perhaps it’s better that we let you spend the time experiencing the results for yourselves. It's guaranteed to be more fun than listening to grown men blubbing uncontrollably.

Hopefully, you know the game we mean. Give it a play. We’re sure you won’t regret it.