2016 – A Year and a Half

It’s the end of the year already, and however you look at it, it’s been one to remember. Don’t worry—we’re not here to blast you with political commentary or lament the deaths of celebrities—we’d just like to take a quick look back over some of the amazing projects we were lucky enough to work on this year.

From huge great RPGs to tiny little browser games to everything in between, it’s been a busy twelve months, and we’ve had the chance to work with some incredible teams across a whole range of companies, all the while broadening our portfolio of languages and bringing in yet more first-class writing talent. It’s been exhausting but fun, and we hope for more of the same in 2017.

Sadly, we’re not allowed to mention everything we’ve been working on, as a lot of it has yet to be announced (though it’s safe to say we’re very excited about the coming year), but some of the highlights included:

  • Another year of fun with the Dragon Quest series. The giant monster of a game that is Dragon Quest VII finally came out, and our work in English, French, Italian, German and Spanish was very warmly received—which was lucky, because it was the result of some serious blood, sweat and tears (see this picture for an idea of why).
    We also had a lot of fun with DQ Builders, for which we handled the French, Italian, German and Spanish, and worked closely with our friends and colleagues at Square Enix to make this departure from the RPG roots of the series every bit as entertaining as its big brothers.
  • The long-awaited release of The Last Guardian. Back in Spring, we were surprised and delighted to be contacted by Sony about a new project, and almost sick with anticipation when we realised it was really that game, and that it was really nearly ready. To have been part of such a production was a dream come true for all of us, and to see it receive such positive reviews provided the perfect end to the year.

  • The Japanese-language release of Grim Fandango. We were all very jealous of our English to Japanese team when they got to work on the remaster of this noir-inspired adventure game classic, another cult favourite of which we’re enormous fans. For the first time ever, Manny Calavera’s adventures can now be enjoyed in Japanese, and we’re super-ultra proud to have helped to make that happen.
  • Working with Square Enix on World of Final Fantasy. After more than a decade of Dragon Questing, our pals at Square Enix invited us to edit the French, Italian, German and Spanish versions of World of Final Fantasy. This was another ambition fulfilled, as it gave us a chance to work on the other great Japanese RPG franchise, and the fact that it was a trip down memory lane encompassing some of our favourite elements from the series made it all the more rewarding.
  • A foray into the realm of indie gaming. Being avid indie gamers, we were excited to be asked to provide the French to English translation of browser-based supernatural adventure Goetia, a “Victorian mystery” in which the player takes the role of a ghost. This gave us a chance to work in a language pair and an environment that were new and interesting to us—and on a truly unique title at that.

These are far from the only projects we worked on this year, and there will be more announcements to come, but hopefully the above provides an idea of just how much we’ve been up to. We’ll be hoping for the fun to continue into 2017 and beyond, and for more great games to come our way.

Have a great festive season, and may all your new year’s wishes come true!